Which physics phenomenons can be simulated properly with Box2d or bullet physics? [on hold]

Posted by user3585425 on Game Development See other posts from Game Development or by user3585425
Published on 2014-06-13T12:56:15Z Indexed on 2014/06/13 15:44 UTC
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Knowing that box2d or bullet physics can't simulate Newton's cradle (because of multiple bodies being in contact at the same time if I understand correctly), is there a sets of physics phenomenons that imply two or more objects that still can be simulated properly ? For example, I'm thinking about lightweight objects launched towards heavyweight objects. If the object is destroyed on contact, this would not make a difference if the energy is not transmitted correctly on impact.

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